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技术美术,渲染 - Unpublished R&D Product (Contract)

Riot Games · Other

  • Shanghai, China
  • Contract
  • Posted Jul 25, 2025

作为一名渲染技术美术师,你的主要职责是支持美术团队进行美术资产原型开发,使他们能够在游戏中实现创作。你将与所有美术部门的艺术家合作,从角色、场景、特效到灯光,确保资产符合技术管线的要求。你将与各个艺术部门紧密协作,参与标准化并优化游戏内资产、材质、着色器和可扩展开发管线的生产流程。

在研发部门担任渲染技术美术师,你将向技术美术负责人汇报,并与技术美术、美术和程序团队合作,构建支持游戏美术风格的材质和着色器。你还将参与灯光和资产优化,同时通过开发工具和管线为美术人员提供支持,帮助他们改进工作流程,减少技术障碍和低效环节。在具备渲染基础的同时,若你在 UE5 Niagara 或 UI 技术美术方向有相关经验,将会是加分项。

职责:

  • 维护和制作角色、场景、特效的 Shader 和材质库,支持高质量渲染效果的实现
  • 研究风格化及写实渲染流程,协助优化光照及后处理效果,提升整体视觉表现
  • 参与渲染管线的定制与优化,负责材质及美术资产的性能优化,并使用 profiling 工具进行分析
  • 跟进 UE5 渲染新特性,并在项目中进行合理应用
  • 与美术、程序团队协作,确保渲染方案能够有效落地

岗位要求:

  • 有游戏项目开发经验
  • 3 年及以上相关工作经验
  • 熟悉 UE5 渲染,掌握 HLSL、Unreal Material Editor,具备材质开发与优化经验
  • 熟悉 DCC 工具及资产制作流程,如 Maya、Photoshop、Substance Designer/Painter
  • 对实时光照、着色模型、后处理或风格化渲染有良好理解
  • 具备一定的性能优化经验,熟悉 RenderDoc、Unreal Profiler 等工具的基本使用

加分项:

  • 熟悉 UE5 Niagara 系统(特效制作或性能优化)
  • 有 UI 技术美术相关经验(UMG、UI 材质或 UI 性能优化等)
  • 具备 LookDev 经验,理解色彩理论、相机语言
  • 有完整游戏项目上线经验

在提交申请时,请提供作品集或Demo Reel,你可能被要求完成艺术测试。

对于这个岗位,你将通过工艺专业知识、协作精神以及优先考虑玩家乐趣的决策来获得成功。我们将关注您过去的学习、经验以及您与游戏的个人关系。如果您体现了玩家的同理心并关心玩家的体验,这可能就是您的角色!

用工性质:与专业人事服务公司 FESCO Adecco 签订劳动合同

This listing comes from Riot Games's own job board and is shown as published. Checked Oct 6. Applications go directly to Riot Games.

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