findGamejobs
All game jobs

Senior Technical Artist (7-month contract)

Blackbird Interactive · Art

  • Vancouver, BC, Canada
  • Remote
  • Temporary
  • Posted Sep 24, 2026

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team and play a key role at the intersection of art and engineering. Do you want to build stylish and compelling interactive experiences? Do you enjoy collaborating with designers, artists, and programmers to create ambitious in-game content that is both visually compelling and performant?

You will be part of a small, high-performing team that can rapidly explore ideas and deliver elegant solutions to complex technical and creative challenges. As a Senior Technical Artist, you will work closely with art and engineering to support content creation, improve workflows and pipelines, and help push the visual quality of our games while working within technical constraints.

Responsibilities

Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems

Support artists with art-to-engine integration, including asset setup, debugging, and optimization

Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality

Collaborate with artists across animation, modeling, texturing, shaders, VFX, and other real-time content disciplines

Identify visual and performance issues and develop high-quality solutions within technical constraints

Contribute to the development and maintenance of procedural tools, art pipelines, and production processes

Create clear, concise documentation for tools, workflows, and pipelines

Take ownership of technical challenges, work with minimal supervision, and proactively identify opportunities for improvement

Requirements

Strong understanding of real-time content development and game art pipelines

Technical proficiency in one or more art disciplines (e.g., animation, modeling, texturing, or VFX), with a solid understanding of how they interact within a game engine

Professional experience working in Unreal Engine 5

Experience with procedural workflows and content creation using tools such as Unreal Engine PCG and Houdini

  • Experience supporting or developing production tools and workflows
  • Experience working with DCC tools such as Maya

Programming or scripting experience using C++, C#, Python, or a similar language

Understanding of asset management and version control practices

Strong problem-solving skills, curiosity, and a collaborative mindset

Pluses

  • Understanding of shader development and material systems
  • Experience with particle systems and real-time visual effects
  • Familiarity with animation rigs and game animation systems

Knowledge of performance profiling and optimization for real-time content

Experience with Perforce (P4V)

Strong interest in video game culture, art, and design

This listing comes from Blackbird Interactive's own job board and is shown as published. Checked Oct 6. Applications go directly to Blackbird Interactive.

More roles at Blackbird Interactive

  • VFX Artist (3-month contract)

    Blackbird InteractivePosted 2 months ago

    RemoteVancouver, BC, Canada

    Our studio operates as a remote-first workplace, offering flexible work arrangements.

    CA$75K – CA$85K

    Temporary

All Blackbird Interactive jobs

New game jobs, once a week

Follow the newest roles in your feed reader, Slack or Discord. RSS feeds