Your role
As part of the Level Design family, The Event Scripting Designer will work closely with Level Designers to conceptualize and integrate various scripted events and cinematic scenes into the engine throughout the production process in collaboration with the animation, programming, sound, and level art groups.
Your daily adventure
- BE AWARE OF THE GAME AND LEVEL DESIGN DOCUMENTS
Environments, objectives, atmospheres, story, and style to understand the overall game experience
WORK DIRECTLY WITH QUEST DESIGNERS
To conceptualize impactful narrative events and define key realization needs for compelling storytelling
- UNDERSTAND INTENTIONS REGARDING CUTSCENES AND CINEMATICS
- Including the associated events and narrative flow
- DETERMINE FEASIBILITY OF SCRIPTED EVENTS
- In line with expectations and technical constraints
INTEGRATE ANIMATED, GAMEPLAY AND INTERACTIVE OBJECTS
As well as scripted cameras in collaboration with Level Design
TEST CINEMATIC SCENES AND SCRIPTED EVENTS
To ensure proper integration without conflicts with other game elements
- CONDUCT R&D ON CINEMATIC SYSTEMS WHEN NEEDED
- In collaboration with technical teams
- Your skills
- ENTHUSIASM AND DESIRE TO WORK IN GAME DEVELOPMENT
And strong motivation to create compelling narrative experiences through gameplay
ABILITY TO WORK IN COLLABORATIVE ENVIRONMENTS
With creative, cross-functional teams
- GOOD COMMUNICATION AND PROBLEM-SOLVING SKILLS
- Enabling effective collaboration and issue resolution
- WILLINGNESS TO LEARN
New tools, systems, and technologies
- ABILITY TO PRODUCE CLEAR DOCUMENTATION IN ENGLISH
- Concise and well-structured written communication and documentation
- PROFICIENCY WITH BASIC SOFTWARE TOOLS
- Such as word processing and spreadsheets
- KNOWLEDGE OF VIDEO GAMES
- Good understanding and hands-on experience
- TIME MANAGEMENT SKILLS
- Ability to organize own work and meet deadlines
- GOOD COMMAND OF ENGLISH
- Both written and spoken
- EXPERIENCE WITH GAME DEVELOPMENT OR GAME ENGINES
- Will be considered an advantage
- KNOWLEDGE OF LEVEL EDITING TOOLS AND SCRIPTING
- Such as Unreal or other engines is a plus
- EXPERIENCE IN VISUAL PROGRAMMING
- Will be a plus
- FAMILIARITY WITH 3D SOFTWARE
Such as Autodesk 3D Studio Max and MotionBuilder is a plus
We offer
- Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
- Flexible working hours & additional days off
- Private medical health & dental care
- Employee assistance program
- Learning & knowledge sharing programs
- International trainings & conferences
- Top location next to Borisova Garden Park
- Public transport card & food vouchers
- Gifts for special occasions
- Free games & game dev merchandise
- Memorable parties & teambuilding events
- HOW TO APPLY
Please send us a copy of your updated CV in English .
All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.
Founded in 2006, Ubisoft Sofia celebrates 20 years as a leading AAA studio, now home to over 220 professionals. Part of Vantage Studios, the creative house behind Assassin’s Creed, Far Cry, and Rainbow Six, the team in Sofia has contributed to 22 titles across major platforms. A longtime Assassin’s Creed partner, the studio has contributed to the creation of iconic entries including Black Flag, Origins, Valhalla, Mirage, and Shadows, while also leading key projects such as Liberation and Rogue. Ubisoft Sofia continues to shape immersive experiences through creativity, expertise, and innovation.