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Technical Artist | New Games

King · Art

  • London - King - Ampersand; Barcelona - King - PG; Stockholm - King - Malmskillnadsgatan
  • Full-time
  • Posted Sep 28, 2026

Craft:

  • Job Description:

As a Technical Artist on this Unannounced Project, you will help define how our visual ambitions become performant, polished, in-engine experiences.

You will work closely with artists, designers, engineers, and production to turn concepts, mockups, and visual targets into scalable Unity implementations. This role sits at the intersection of art and engineering: part visual problem solver, part pipeline builder, part hands-on implementer.

We are looking for someone who can raise the quality of the game’s visuals while helping the team move faster. You should be comfortable working directly in Unity, building shaders and materials, improving workflows, identifying bottlenecks, and supporting content creators with practical, production-ready solutions.

This is a senior, hands-on role for someone who leads by example, communicates well across crafts, and helps the team make strong technical and artistic decisions.

  • Your role within our Kingdom
  • You will:
  • Turn concepts and visual targets into polished, performant in-engine experiences
  • Build and support shaders, materials, VFX, lighting, and visual systems in Unity
  • Improve pipelines, workflows, tooling, and content integration across disciplines
  • Partner with artists, designers, engineers, and production teams to solve visual and technical challenges
  • Help define best practices for scalable, performance-aware content creation
  • Mentor teammates and support knowledge sharing across technical art workflows

Skills to create thrills

You are curious, collaborative, and technically minded, with experience translating visual direction into practical in-engine solutions. You enjoy solving visual and workflow challenges, improving how teams create content, and balancing quality with performance.

We are looking for experience with:

  • Technical art workflows in game development and hands-on Unity development
  • Shaders, rendering workflows, lighting, optimization, and performance-aware content creation
  • Asset pipelines, tooling, scripting, or workflow automation in Unity or DCC tools such as Blender, Maya, or Houdini
  • Cross-disciplinary collaboration
  • A proactive mindset and the confidence to take ownership of ambiguous technical art problems.

Bonus skills

  • C# scripting, tooling, or editor extensions in Unity
  • Mobile game development and performance optimization
  • Procedural workflows, VFX Graph, Shader Graph, rigging, animation systems, or customization pipelines
  • Profiling, import pipelines, validators, automation tools, or version control systems such as Git or Perforce
  • Mentorship experience or experience helping define technical art standards for a team.

Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At King, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

About King

With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world’s most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. Around 200 million people play a King game every month. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following us on LinkedIn and @lifeatking on Instagram.

This listing comes from King's own job board and is shown as published. Checked Oct 6. Applications go directly to King.

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